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Old Jul 29, 2005, 06:51 PM // 18:51   #1
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Default what attributes for a starting necro/mesmer?

whell as the title says what attributes should i take im trying to make a undead minion build but you get those spells later in the game where should i put my attribute points in for the beggining of the game?
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Old Jul 29, 2005, 07:36 PM // 19:36   #2
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sorry errrm hello i need a respons plz
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Old Jul 29, 2005, 09:12 PM // 21:12   #3
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I'd go with blood at least, at low levels it will help you stay alive and do damage better then most of your other options.
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Old Jul 29, 2005, 09:16 PM // 21:16   #4
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Blood and Illusion to start with - life siphon & Conjure phantasm work great together.

As soon as you get putrid explosion, you'll find Death magic is worth investing in too.

Until then though, I'd stick with SR, blood and illusion
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Old Jul 30, 2005, 06:57 AM // 06:57   #5
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_O_ ty for responding that fast
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Old Jul 30, 2005, 10:50 AM // 10:50   #6
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Curses is a good line to go too, and yes in PVP. Also, if you take curses and domination you can stack hexes, like Empathy and Insidious Parasite. Blood/Illusion is good too, though.

Necros rock, basically, lol.
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Old Jul 30, 2005, 10:57 AM // 10:57   #7
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Oh yeah BTW, a lot of ppl hate Minion Masters.
1-2 are bearable, after that you cant mov around on the battlefield.

Like to many pets, you can get stuck and when a warrior cant "reach out and touch someone" the entire group suffers.
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Old Jul 30, 2005, 12:23 PM // 12:23   #8
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I have a necro/meser and initailly I wanted to be a pure death necro, but I've been trying out everything else and found that as people have said, blood and illusion is a very good combo, you can stack allot of degeneration on people. I've also found that curses is very strong in PvE, most people think its only good for PvP but its very good, on combo I use on large mobs is things like Enfeebling Blood + Shadow of Fear + Suffering + Mark of Pain, that really makes fighting large melee mobs easy.
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